G6g9.putty PDocsGaming
Related
Why Gamers Are Ordering New York Pizza They'll Never Eat for a Video Game Skin6 Key Changes in Slay the Spire 2's Latest Patch: Goodbye Doormaker, Hello New BossGameStop's Bold Move: Potential eBay Acquisition and What It MeansTop 10 Android Game and App Deals You Can't Miss Today: Star Wars, Tablets & More10 Essential Facts About the $20 Raspberry Pi Pico DualSense Adapter for PC8 Critical Insights into ScarCruft's Supply Chain Attack on a Gaming Platform10 Ways Crimson Desert’s Latest Patch Revitalizes Endgame Build TestingTech Titans' Most Bizarre Quotes Compilation Goes Viral - Quiz Challenges Public to Identify the Source

7 Reasons Saros Struggles With Its Roguelike Identity

Last updated: 2026-05-10 17:48:44 · Gaming
7 Reasons Saros Struggles With Its Roguelike Identity
Source: www.gamespot.com

When Housemarque declared 'ARCADE IS DEAD' after Matterfall’s 2017 release, the studio signaled a dramatic shift. The result was Returnal, a critically acclaimed roguelike third-person shooter that merged the chaos of arcade shooters with permadeath and procedural loot. Now, Saros—Returnal’s spiritual sequel—finds itself in a strange limbo: it is technically a roguelike, yet every design choice seems to resist the label. Developers speak in evasions, calling genre 'ephemeral' and admitting only to 'rogue elements.' So why does Saros exist as a roguelike if it doesn’t want to be one? Here are seven key facts that unpack this dilemma.